Call of Duty Modern Warfare

You might think an article about an FPS (First Person Shooter) game doesn’t belong here. You might think it too juvenile, or too nerdy, or too unlikely that imaginary gunfights and reloads in a virtual world would have anything to do with real people with actual guns shooting actual, corporeal bullets.
You might be thinking that, but you’d be thinking wrong.
A vast percentage of you reading this also play shoot-em-up games. We know this.
Edit: this article now includes a look at in-game weapon customization.

One last draw on the ole stogie before “going dark.” Earlier reviewers have been lauding the game’s fight-by-nightvision stages.
In fact, judging by the number of people who read The Guns of Fortnite and The Guns of Red Dead Redemption, the gamer segment of our readership might be bigger than we originally thought.
So here we are. Talking about…
Call of Duty: Modern Warfare (2019)
Sweet 16
The 16th iteration of the Call of Duty game series been described as the most realistic FPS to date, a cross-platform multiplayer with graphics that makes unprecedented use of photogrammetry for maximum realism.
We’ll know October 15th if the game lives up to these initial accolades.
Now, pay attention here, because this gets confusing. This is not CoD Modern Warfare 2, nor CoD 2 Modern Warfare 2.0, CoD Modern Warfare Redux, or even officially Call of Duty Modern Warfare 2019. It’s more like…Call of Duty Modern Warfare Again. Or something like that.
Try not to think about it too much. That’s worked for us so far.

Just let it happen.
Honestly, it could just as easily be called CoD: Future War, given the game’s theme(s) and locations.
The game was developed by Infinity Ward and published by Activision. You’ll be able to play it on Microsoft Windows, PlayStation 4, and Xbox One.

What would a modern Call of Duty game be without “special delivery” by MH-60 Blackhawks and AH-6 Little Birds? (No word yet if the game has a real or imagined FLRAA.)

An IR laser and NODs are a necessity to get anywhere in some game sequences. Strict use of night vision devices and infrared laser sights is a particular necessity in multiplayer mode. It doesn’t matter you can shoot better than the love-child of Wyatt Earp and Rob Leatham, if you can’t see anything you’re not going to hit anything.

An IR laser and NODs are a necessity to get anywhere in some game sequences. Strict use of night vision devices and infrared laser sights is a particular necessity in multiplayer mode. We don’t know yet if the game utilizes the MAWL, PEQ-15, DBAL, or other device.
Here’s a look at some multi-player action.
If the cross-platform feature works well it will be a huge selling point for the game. Now groups of friends (and frenemies) can avoid arguing over what platform everyone should play on.

We’re not sure if this is a cinematic sequence or if you really have to work the fire control group during multiplayer fighting. Details in the game really are good – you can see the texture of your shooting gloves, wrinkles in the duct tape on your tactical helmet, a worn spot on someone’s Safarland Holster…even changes in ambient light as characters move.

Weapons in this iteration of the game are, according to reviewers, more lethal than in previous versions. No ambiguous trauma first aid kit magic tourniquet or health potion here. Hurt or dead, then respawn. That’s it.
Still with us? Outstanding. Here’s an interview
We’ll see how it plays out!
(See what we did there?)
…
GOT MAGS?
Edit 8/15. A look at the in-game weapon customization options.

Josey Wells is a former military man who spent most of his career assigned to 11th Special Forces Group and JTF-6 (including a little work with Coronet Nighthawk in its final days and a couple of OEF-CCA missions), moving on to a civilian billet around the time JTF-6 transitioned to JTF North. He is an intemperate gambler who enjoys shooting 2-Gun Action matches (though he never seems to win any). Formerly a SOF team leader with the Triarii, Wells currently works “GFC Violent Persuasion Services” serving as an advisor to an SMU south of the US-Mexico border, and lets us use his name for some of our basic news posts because “Admin” is boring. Like many other fictional characters, the Missouri native is capable of frequent and improbable feats of valor.